RPG Gameplay Demo
Sample gameplay moment designed and developed within a week. The goal was to challenge myself to create a demo of nearly AAA quality (in terms of graphics and polish). Implementation includes: Movement: Basic movement is created for the player character and enemy AI and is also connected to the appropriate animations. Combat: Implement melee combat and ranged attack, including animations and particle effects. Enemy AI: Basic enemy AI that can track the player’s movement, follow if the player is in range, and follow the player. Win/Lose Conditions: We implemented a check to see if any enemies remain, and the game ends if the player dies or there are no longer any enemies.