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Showing posts from August, 2021

GameDev.TV RPG Courses

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  Over the last year and a half, I have been working through the following series of courses. These courses are designed to add to each class, with the end product being a workable RPG demo. Each course covered the following: RPG Core Combat Creator: Learn Intermediate Unity C# Coding Created core combat mechanics for melee, ranged, and special attacks, such as: Create pathfinding systems and patrol paths for enemies and NPCs. Make a detailed level with terrain, enemies, triggers, lighting, particles, and props. Balance the player and enemy stats (e.g., health, damage, movement, attack speed). RPG Inventory Systems Asset Pack: Behind The Scenes The click-to-pickup and the runover-to-pickup systems The dropping system The tooltip overlay system The stackable item system The equipping system The saving and loading system Unity Dialogue & Quests: Intermediate C# Game Coding A node-based dialogue editor window A ScriptableObject-based dialogue asset An in-game dialogue UI Dialogue ...