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Showing posts from April, 2021

Eagle Scout Project

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While this post is not about game development, I still wanted to highlight one of the first large projects I took on myself: my Eagle Scout project. The goal of this project was to create an easier way for a local church to help individuals coming to their church to find someone who was buried in the cemetery. I was brought in to help with indexing and help to come up with an easier solution to this problem. The project seemed simple enough but quickly grew larger with more quality assurance checks along the way. First, I had groups of volunteers go through the cemetery and try to transcribe what readable text was on the stones (for modern stones this was not terrible, some stones dated back to the 1700’s and some were in German). Each tombstone had a number assigned to it, as an individual marker or a “key value”. Each stone was photographed with an index card with that assigned number as a way to cross reference data. The collected information was entered into excel spreadsheets, ...

GameDev.TV Unity Challenge Club, Quest 1

I’ve currently been working through GameDev.TV’s new Unity Challenge Club Quests and my first quest is done! The idea behind this challenge was to work through the process of creating a teleporting mechanic and then using that mechanic to create a puzzle. The mini-game is available to play on my itch.io page ( bookfan97.itch.io/tower-escape ) and below, and I’ll post more of the quests here as well!