With the Fallout TV show out, I decided to recreate a mechanic from one of my favorite games in Unity 6 in a week. It may be flawed, but this is the result!
VR Demo in Unity based on the following video tutorials: https://www.youtube.com/watch?v=j1jLkra5DRU&list=PLcRSafycjWFf8ayYlaVYRFbVnoIcgVY3N Assets Used: https://assetstore.unity.com/packages/vfx/particles/spells/archer-effects-pack-1-124474 https://assetstore.unity.com/packages/vfx/particles/fire-explosions/fire-smoke-dynamic-nature-217775 https://assetstore.unity.com/packages/3d/props/shooting-targets-assets-3d-pack-14954
Gameplay demo based on the GameDev.TV UE5 Bluprints Course. Made in Unreal Engine 5 (Preview 2) using a mixture of course assets and some from the Unreal Marketplace. This is intended to be a demo and not a finalized game. Course: https://www.gamedev.tv/p/unreal-engine-5-blueprints/
With Deathloop releasing last week, I wanted to give myself another week-long challenge for a demo. My immediate thought was as part of the opening level to Prey (2016), where (spoilers if you still need to play the game) Morgan Yu has to smash the looking glass to escape from the apartment/experiment. So, I wanted to see how well I could recreate that moment in Unity. Initially, I broke down this moment into three large chunks to cover: Recreating the looking-glass effect. Creating the glass smashing. Having the lab environment appear. These three points I wanted to cover were my starting point for this project. The first step of my project was scouring through the Unity Asset store and finding the various assets that would fit the environment. I had seen a modular apartment asset pack, which I first imported, and, using a reference photo, I tried to replicate the apartment as closely as possible in-game. From there, I found more models and assets for the city, the wrench, and a modul...
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