Co-op Shooter
A Gears of War-style wave shooter built in Unreal, with local multiplayer using the Unreal's built-in match system. This game was built in C++ but expanded upon with a Udemy course. The project implements the following
Movement: Basic movement is created for the player character and enemy AI and is also connected to the appropriate animations.
Combat: Added the ability to fire a weapon over networking, as well as have enemy AI fire back
Pickups: Implemented different pickups for gameplay, such as health pickups, speed pickups, and ammo pickups
Enemy AI: Basic enemy AI that can track the player's movement, follow if the player is in range, and follow the player. Enemies can spawn in waves and attack the player (i.e., shoot at the player, exploding drones)
Win/Lose Conditions: Implemented a check as to whether any enemies are remaining and ended the game if the player dies or there are no longer any enemies remaining.
Multiplayer: All features above are implemented to replicate over multiplayer networks using Unreal Engine's built-in multiplayer system

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